The State of Destiny 2 Bungie blog post revealed a great deal about the future plans for Destiny 2 and acknowledged the poor communication Bungie has displayed since release. Are the changes outlined however enough to satisfy the community or are we just seeing a parade of old Destiny 1 features being brought back into Destiny 2? Ranked PvP is coming 2018 which was the biggest announcement out of the bunch. We’ll go over the Bungie podcast, the new Destiny 2 Free trial, how to get the mentor of light emblem, the release of Curse of Osiris, required hard drive space for the expansion and more. We have 3 new Destiny The Show clans, we heard your requests and have created new clans to help continue to grow and expand. Thanks for listening, have a great week!
This week we talk about Bungie caught throttling XP gains in Destiny 2, in response Bungie has removed the XP cooldown but in the process has really slowed down acquisition of Bright Engrams. The community reaction has been strongly negative as it seems like Bungie only addressed the situation after getting caught. Additionally we talk about the Crucible Radio developer interview with Jon Weisnewski and Claude Jerome which gives clear insight into the segmented nature of Bungie development. We learn about the intentionality behind the decisions regarding fixed roll weapons, more simplistic class perk tress, and the decision to go 4v4 across the board. Thanks for listening and have a great week!
Can Raid Lairs actually work in Destiny 2 or will this end up being another Crota's End, a very short raid more like a strike. The first Curse of Osiris reveal stream has concluded and things are looking alright, but it's hard not to get Dark Below vibes when IGN and PC Gamer have discussed the campaign length being only around 2-3 hours. The biggest question we have is what main quality of life changes are arriving in Season 2 and can the live team do enough to bring back the sea of lapsed players?
This week we discuss the new reset time which has North American content creators excited. More details on the first Clarion Call of Destiny 2 that will allow you to grind up some more XP before Season 2 arrives. ME Chung from the social team gives an update on Guided Games and social features, most notably guided games will finally be available to full clans. The Curse of Osiris reveal streams begin this week. An Italian IGN interview sheds further light on the Infinite Forest, Mercury Social Space, and new patrol activity. Thanks for listening
This week we cover additional details coming out about The Curse Of Osiris expansion arriving December 5 for Destiny 2. We·ll talk more about Bungie·s first procedurally generated playspace the infinite forest, the new level cap and new power cap coming with Season 2. What does the phrase ·new raid content· actually mean, will the Leviathan be following us around for all of year 1 Destiny 2? The Faction Rally returns with some tweaks and its the first time PCplayers will get the chance to pledge to their choice of faction. Finally we·ll briefly cover the Activision Blizzard Q3 investors earnings call. Thanks for listening!
The Curse or Osiris Expansion trailer was released yesterday and we have a ton to talk about. From the new Mercury playspace, the infinite garden which features a procedurally generated environment, to the new cinematic story missions featuring the mega lore character himself Osiris, this is looking to be an ambitious DLC. We’ll also cover the PC launch, the unfortunate Ban situation which was not handled smoothly by Bungie. Then Chris Barrett joins the TWAB for some awesome communication about what the team is working on. The quality of life improvements Chris shares bodes very well for the future of Destiny 2 and that type of transparency and communication from Bungie is what the community craves. Thanks for listening!
This week the Destiny 2 PC launch is finally here, welcome new PC guardians to the world of Destiny! Tons of great news happened this past week in the form of the Seasons announcement stream. The Destiny community learned about the new quarterly update system that brings with it a new season every 3 months. With these updates come new gear, quality of life changes, shaders, ships, sparrows, gear, The Dawning in Season 2, and a whole lot more. Finally we have a roadmap of an update schedule outside of the normal DLC launches which feels good as a player. Communication is key, and the more Bungie can share with the community openly and honestly the better. Thanks for listening to this week's Destiny The Show
This week we talk about Baby Bumper Calus, yes you can knock Calus off of his throne platform. The Prestige Raid has gone live, don’t do the Calus exploit however as it will nullify you for world first. Cosmo in this week at Bungie shares with us that the developers are reading our feedback on endgame but don’t have a plan in place yet for trying to improve it. SC Slayerage put out an amazing post regarding Destiny 2 feedback that we recommend all of our listeners read. Links on our website. Thanks for listening and have a great day!
This week we talk about the Endgame controversy that was stirred up by the Friendgame comments at the end of the TWAB. The Destiny The Game subreddit began voicing criticism of Destiny 2’s current endgame progression loops (or lack there of). We’ll touch on the new Iron Banner which is live now. The Prestige Raid delayed due to a raid glitch in the Calus room that causes no enemy adds to spawn during the Calus fight. Bungie’s Christopher Barrett asked the community what they would like to see added in Destiny 2 ’s first expansion. The pillars of community sent back some great feedback and suggestions. Thanks for listening
This week we explore the Prestige Raid gear, how it looks, and will ornaments return to Destiny 2 at some point? Jon Weisenewski Senior Designer at Bungie joins the TWAB to talk about the popularity of the Mida Multi Tool and what they are doing moving forward regarding balance. Ditty and Dragoon don’t think we’ll see any formal balance changes until November and December, we really hope they balance PC separate of console as well. Then we talk about guided games and how it has failed to deliver a positive experience for most users. What can Bungie do to salvage guided games, are there ways they can incentivize and fix the big problems? Thanks for listening!